#ifndef ENTITYCREATOR_H
#define ENTITYCREATOR_H
+#include "Vector2.h"
/// ***** Header Methods *****
namespace creator
void init();
void clean();
- void addBall();
+ void addBall(const Vector2& pos, float radius, const float* color);
void removeBall();
void removeAllBalls();
+
+ void input();
}
#endif // ENTITYCREATOR_H