+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "entityManager.h"
+#include "debug.h"
+
#include <set>
-using std::set;
+#include <SDL/SDL.h>
-#include <iostream>
+#include "locks/Mutex.h"
+#include "locks/Autolock.h"
-#include "entityManager.h"
#include "Entities/Entity.h"
#include "Entities/Particle.h"
#include "Entities/PhysicsEntity.h"
+#include "collisionManager.h"
+#include "effectManager.h"
+
/// ***** Private Method Headers *****
+
void updateParticles(float);
void updatePhysics(float);
/// ***** Private Variables *****
-typedef set<Particle*> setPart;
+
+typedef std::set<Particle*> setPart;
setPart particles_To_Add;
setPart active_Particles;
setPart particles_To_Remove;
-bool clearParticles;
-typedef set<PhysicsEntity*> setPhys;
+typedef std::set<PhysicsEntity*> setPhys;
setPhys physics_To_Add;
setPhys active_Physics;
setPhys physics_To_Remove;
-bool clearPhysics;
-/// ***** Public Methods *****
+Mutex particleSetLock;
+Mutex physicsEntitySetLock;
+
+/// ***** Initializers/Cleaners *****
void manager::init()
{
+ particleSetLock.init();
+ physicsEntitySetLock.init();
+
+ collision::init();
}
void manager::clean()
{
+ collision::clean();
+
+ physicsEntitySetLock.clean();
+ particleSetLock.clean();
}
+/// ***** Public Methods *****
+
void manager::add(Entity* e)
{
{
}
}
- std::cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!";
- std::cerr << std::endl;
+ DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!");
}
void manager::remove(Entity* e)
{
}
}
- std::cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!";
- std::cerr << std::endl;
-}
-
-void manager::clear()
-{
- clearParticles = true;
- clearPhysics = true;
+ DPF(0, "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!");
}
void manager::handleInput()
{
- // TODO
+ effect::handleInput();
}
void manager::update(float time_step)
{
+ effect::update(time_step);
+
updateParticles(time_step);
updatePhysics(time_step);
}
void manager::draw()
{
- // update active Particle*s
- for( setPart::iterator it = active_Particles.begin();
- it != active_Particles.end();
- it++ )
{
- (*it)->draw();
+ Autolock lock( particleSetLock );
+ DPF(0, "Particle Draw Start");
+
+ // remove dead Particle*s from Active
+ for( setPart::iterator it = particles_To_Remove.begin();
+ it != particles_To_Remove.end();
+ it++ )
+ {
+ DPF(0, "Particle Delete");
+ active_Particles.erase(*it);
+ }
+ particles_To_Remove.clear();
+
+ // update active Particle*s
+ for( setPart::iterator it = active_Particles.begin();
+ it != active_Particles.end();
+ it++ )
+ {
+ (*it)->draw();
+ }
+
+ DPF(0, "Particle Draw End");
}
- // update active PhysicsEntity*s
- for( setPhys::iterator it = active_Physics.begin();
- it != active_Physics.end();
- it++ )
{
- (*it)->draw();
+ Autolock lock( physicsEntitySetLock );
+ DPF(0, "Physics Draw Start");
+
+ // remove dead PhysicsEntity*s from Active
+ for( setPhys::iterator it = physics_To_Remove.begin();
+ it != physics_To_Remove.end();
+ it++ )
+ {
+ DPF(0, "Physics Delete");
+ active_Physics.erase(*it);
+ }
+ physics_To_Remove.clear();
+
+ // update active PhysicsEntity*s
+ for( setPhys::iterator it = active_Physics.begin();
+ it != active_Physics.end();
+ it++ )
+ {
+ (*it)->draw();
+ }
+
+ DPF(0, "Physics Draw End");
}
}
/// ***** Private Methods *****
+
void updateParticles(float time_step)
{
- // add new Particle*s to Active
- for( setPart::iterator it = particles_To_Add.begin();
- it != particles_To_Add.end();
- it++ )
{
- active_Particles.insert(*it);
- }
- particles_To_Add.clear();
+ Autolock lock( particleSetLock );
- // remove dead Particle*s from Active
- for( setPart::iterator it = particles_To_Remove.begin();
- it != particles_To_Remove.end();
- it++ )
- {
- active_Particles.erase(*it);
+ // add new Particle*s to Active
+ for( setPart::iterator it = particles_To_Add.begin();
+ it != particles_To_Add.end();
+ it++ )
+ {
+ DPF(0, "Particle Insert");
+ active_Particles.insert(*it);
+ }
+
+ // remove dead Particle*s from Active
+ for( setPart::iterator it = particles_To_Remove.begin();
+ it != particles_To_Remove.end();
+ it++ )
+ {
+ DPF(0, "Particle Delete");
+ active_Particles.erase(*it);
+ }
+ particles_To_Remove.clear();
}
- particles_To_Remove.clear();
+
+ particles_To_Add.clear();
// update active Particle*s
for( setPart::iterator it = active_Particles.begin();
}
void updatePhysics(float time_step)
{
- // add new PhysicsEntity*s to Active
- for( setPhys::iterator it = physics_To_Add.begin();
- it != physics_To_Add.end();
- it++ )
{
- active_Physics.insert(*it);
+ Autolock lock( physicsEntitySetLock );
+
+ // add new PhysicsEntity*s to Active
+ for( setPhys::iterator it = physics_To_Add.begin();
+ it != physics_To_Add.end();
+ it++ )
+ {
+ DPF(0, "Physics Insert");
+ active_Physics.insert(*it);
+ }
+
+ // remove dead PhysicsEntity*s from Active
+ for( setPhys::iterator it = physics_To_Remove.begin();
+ it != physics_To_Remove.end();
+ it++ )
+ {
+ DPF(0, "Physics Delete");
+ active_Physics.erase(*it);
+ }
+ physics_To_Remove.clear();
}
+
physics_To_Add.clear();
- // remove dead PhysicsEntity*s from Active
- for( setPhys::iterator it = physics_To_Remove.begin();
- it != physics_To_Remove.end();
- it++ )
- {
- active_Physics.erase(*it);
- }
- physics_To_Remove.clear();
+ // apply collision math
+ collision::update(active_Physics);
// update active PhysicsEntity*s
for( setPhys::iterator it = active_Physics.begin();