added better thread safty ... still broke
[physics.git] / src / entityManager.cpp
index f707061..1664210 100644 (file)
@@ -1,40 +1,75 @@
-#include <set>
-
-#include <iostream>
+/*
+ *  Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
 
 #include "entityManager.h"
 #include "debug.h"
 
+#include <set>
+#include <SDL/SDL.h>
+
+#include "locks/Mutex.h"
+#include "locks/Autolock.h"
+
 #include "Entities/Entity.h"
 #include "Entities/Particle.h"
 #include "Entities/PhysicsEntity.h"
 
+#include "collisionManager.h"
+#include "effectManager.h"
+
 /// ***** Private Method Headers *****
+
 void updateParticles(float);
 void updatePhysics(float);
 
 /// ***** Private Variables *****
+
 typedef std::set<Particle*> setPart;
 setPart particles_To_Add;
 setPart active_Particles;
 setPart particles_To_Remove;
-bool clearParticles;
 
 typedef std::set<PhysicsEntity*> setPhys;
 setPhys physics_To_Add;
 setPhys active_Physics;
 setPhys physics_To_Remove;
-bool clearPhysics;
 
-/// ***** Public Methods *****
+Mutex particleSetLock;
+Mutex physicsEntitySetLock;
+
+/// ***** Initializers/Cleaners *****
 
 void manager::init()
 {
+    particleSetLock.init();
+    physicsEntitySetLock.init();
+
+    collision::init();
 }
 void manager::clean()
 {
+    collision::clean();
+
+    physicsEntitySetLock.clean();
+    particleSetLock.clean();
 }
 
+/// ***** Public Methods *****
+
 void manager::add(Entity* e)
 {
     {
@@ -55,8 +90,7 @@ void manager::add(Entity* e)
         }
     }
 
-    std::cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!";
-    std::cerr << std::endl;
+    DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!");
 }
 void manager::remove(Entity* e)
 {
@@ -78,65 +112,101 @@ void manager::remove(Entity* e)
         }
     }
 
-    std::cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!";
-    std::cerr << std::endl;
-}
-
-void manager::clear()
-{
-    clearParticles = true;
-    clearPhysics = true;
+    DPF(0, "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!");
 }
 
 void manager::handleInput()
 {
-    // TODO
+    effect::handleInput();
 }
 void manager::update(float time_step)
 {
+    effect::update(time_step);
+
     updateParticles(time_step);
     updatePhysics(time_step);
 }
 void manager::draw()
 {
-    // update active Particle*s
-    for( setPart::iterator it = active_Particles.begin();
-         it != active_Particles.end();
-         it++ )
     {
-        (*it)->draw();
+        Autolock lock( particleSetLock );
+        DPF(0, "Particle Draw Start");
+
+        // remove dead Particle*s from Active
+        for( setPart::iterator it = particles_To_Remove.begin();
+             it != particles_To_Remove.end();
+             it++ )
+        {
+            DPF(0, "Particle Delete");
+            active_Particles.erase(*it);
+        }
+        particles_To_Remove.clear();
+
+        // update active Particle*s
+        for( setPart::iterator it = active_Particles.begin();
+             it != active_Particles.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+
+        DPF(0, "Particle Draw End");
     }
 
-    // update active PhysicsEntity*s
-    for( setPhys::iterator it = active_Physics.begin();
-         it != active_Physics.end();
-         it++ )
     {
-        (*it)->draw();
-    }
+        Autolock lock( physicsEntitySetLock );
+        DPF(0, "Physics Draw Start");
+
+        // remove dead PhysicsEntity*s from Active
+        for( setPhys::iterator it = physics_To_Remove.begin();
+             it != physics_To_Remove.end();
+             it++ )
+        {
+            DPF(0, "Physics Delete");
+            active_Physics.erase(*it);
+        }
+        physics_To_Remove.clear();
 
+        // update active PhysicsEntity*s
+        for( setPhys::iterator it = active_Physics.begin();
+             it != active_Physics.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+
+        DPF(0, "Physics Draw End");
+    }
 }
 
 /// ***** Private Methods *****
+
 void updateParticles(float time_step)
 {
-    // add new Particle*s to Active
-    for( setPart::iterator it = particles_To_Add.begin();
-         it != particles_To_Add.end();
-         it++ )
     {
-        active_Particles.insert(*it);
-    }
-    particles_To_Add.clear();
+        Autolock lock( particleSetLock );
 
-    // remove dead Particle*s from Active
-    for( setPart::iterator it = particles_To_Remove.begin();
-         it != particles_To_Remove.end();
-         it++ )
-    {
-        active_Particles.erase(*it);
+        // add new Particle*s to Active
+        for( setPart::iterator it = particles_To_Add.begin();
+             it != particles_To_Add.end();
+             it++ )
+        {
+            DPF(0, "Particle Insert");
+            active_Particles.insert(*it);
+        }
+
+        // remove dead Particle*s from Active
+        for( setPart::iterator it = particles_To_Remove.begin();
+             it != particles_To_Remove.end();
+             it++ )
+        {
+            DPF(0, "Particle Delete");
+            active_Particles.erase(*it);
+        }
+        particles_To_Remove.clear();
     }
-    particles_To_Remove.clear();
+
+    particles_To_Add.clear();
 
     // update active Particle*s
     for( setPart::iterator it = active_Particles.begin();
@@ -148,23 +218,33 @@ void updateParticles(float time_step)
 }
 void updatePhysics(float time_step)
 {
-    // add new PhysicsEntity*s to Active
-    for( setPhys::iterator it = physics_To_Add.begin();
-         it != physics_To_Add.end();
-         it++ )
     {
-        active_Physics.insert(*it);
+        Autolock lock( physicsEntitySetLock );
+
+        // add new PhysicsEntity*s to Active
+        for( setPhys::iterator it = physics_To_Add.begin();
+             it != physics_To_Add.end();
+             it++ )
+        {
+            DPF(0, "Physics Insert");
+            active_Physics.insert(*it);
+        }
+
+        // remove dead PhysicsEntity*s from Active
+        for( setPhys::iterator it = physics_To_Remove.begin();
+             it != physics_To_Remove.end();
+             it++ )
+        {
+            DPF(0, "Physics Delete");
+            active_Physics.erase(*it);
+        }
+        physics_To_Remove.clear();
     }
+
     physics_To_Add.clear();
 
-    // remove dead PhysicsEntity*s from Active
-    for( setPhys::iterator it = physics_To_Remove.begin();
-         it != physics_To_Remove.end();
-         it++ )
-    {
-        active_Physics.erase(*it);
-    }
-    physics_To_Remove.clear();
+    // apply collision math
+    collision::update(active_Physics);
 
     // update active PhysicsEntity*s
     for( setPhys::iterator it = active_Physics.begin();