#include <pg/debug.h>
#include <pg/Mutex.h>
#include <pg/Autolock.h>
+using namespace pg;
#include <set>
#include <SDL/SDL.h>
{
collision::clean();
- muSetPhys.clean();
- muSetPart.clean();
+ muSetPhys.deinit();
+ muSetPart.deinit();
}
/// ***** Public Methods *****