created locks abstraction
[physics.git] / src / entityManager.cpp
index ecf7955..65b8273 100644 (file)
@@ -21,6 +21,9 @@
 #include <set>
 #include <SDL/SDL.h>
 
+#include "locks/Mutex.h"
+#include "locks/Autolock.h"
+
 #include "Entities/Entity.h"
 #include "Entities/Particle.h"
 #include "Entities/PhysicsEntity.h"
@@ -45,15 +48,15 @@ setPhys physics_To_Add;
 setPhys active_Physics;
 setPhys physics_To_Remove;
 
-SDL_mutex* particleSetLock      = NULL;
-SDL_mutex* physicsEntitySetLock = NULL;
+Mutex particleSetLock;
+Mutex physicsEntitySetLock;
 
 /// ***** Initializers/Cleaners *****
 
 void manager::init()
 {
-    particleSetLock = SDL_CreateMutex();
-    physicsEntitySetLock = SDL_CreateMutex();
+    particleSetLock.init();
+    physicsEntitySetLock.init();
 
     collision::init();
 }
@@ -61,11 +64,8 @@ void manager::clean()
 {
     collision::clean();
 
-    SDL_DestroyMutex(particleSetLock);
-    particleSetLock = NULL;
-
-    SDL_DestroyMutex(physicsEntitySetLock);
-    physicsEntitySetLock = NULL;
+    physicsEntitySetLock.clean();
+    particleSetLock.clean();
 }
 
 /// ***** Public Methods *****
@@ -128,7 +128,10 @@ void manager::update(float time_step)
 }
 void manager::draw()
 {
-    SDL_mutexP( particleSetLock );
+    {
+        Autolock lock( particleSetLock );
+        DPF(0, "Particle Draw Start");
+
         // update active Particle*s
         for( setPart::iterator it = active_Particles.begin();
              it != active_Particles.end();
@@ -136,9 +139,14 @@ void manager::draw()
         {
             (*it)->draw();
         }
-    SDL_mutexV( particleSetLock );
 
-    SDL_mutexP( physicsEntitySetLock );
+        DPF(0, "Particle Draw End");
+    }
+
+    {
+        Autolock lock( physicsEntitySetLock );
+        DPF(0, "Physics Draw Start");
+
         // update active PhysicsEntity*s
         for( setPhys::iterator it = active_Physics.begin();
              it != active_Physics.end();
@@ -146,32 +154,39 @@ void manager::draw()
         {
             (*it)->draw();
         }
-    SDL_mutexV( physicsEntitySetLock );
+
+        DPF(0, "Physics Draw End");
+    }
 }
 
 /// ***** Private Methods *****
 
 void updateParticles(float time_step)
 {
-    SDL_mutexP( particleSetLock );
+    {
+        Autolock lock( particleSetLock );
+
         // add new Particle*s to Active
         for( setPart::iterator it = particles_To_Add.begin();
              it != particles_To_Add.end();
              it++ )
         {
+            DPF(0, "Particle Insert");
             active_Particles.insert(*it);
         }
-        particles_To_Add.clear();
 
         // remove dead Particle*s from Active
         for( setPart::iterator it = particles_To_Remove.begin();
              it != particles_To_Remove.end();
              it++ )
         {
+            DPF(0, "Particle Delete");
             active_Particles.erase(*it);
         }
-        particles_To_Remove.clear();
-    SDL_mutexV( particleSetLock );
+    }
+
+    particles_To_Add.clear();
+    particles_To_Remove.clear();
 
     // update active Particle*s
     for( setPart::iterator it = active_Particles.begin();
@@ -183,25 +198,30 @@ void updateParticles(float time_step)
 }
 void updatePhysics(float time_step)
 {
-    SDL_mutexP( physicsEntitySetLock );
+    {
+        Autolock lock( physicsEntitySetLock );
+
         // add new PhysicsEntity*s to Active
         for( setPhys::iterator it = physics_To_Add.begin();
              it != physics_To_Add.end();
              it++ )
         {
+            DPF(0, "Physics Insert");
             active_Physics.insert(*it);
         }
-        physics_To_Add.clear();
 
         // remove dead PhysicsEntity*s from Active
         for( setPhys::iterator it = physics_To_Remove.begin();
              it != physics_To_Remove.end();
              it++ )
         {
+            DPF(0, "Physics Delete");
             active_Physics.erase(*it);
         }
-        physics_To_Remove.clear();
-    SDL_mutexV( physicsEntitySetLock );
+    }
+
+    physics_To_Remove.clear();
+    physics_To_Add.clear();
 
     // apply collision math
     collision::update(active_Physics);