renamed libpg to libbear
[physics.git] / src / entityManager.cpp
index 82dc6d8..68c4508 100644 (file)
  */
 
 #include "entityManager.h"
-#include "debug.h"
+
+#include <bear/debug.h>
+#include <bear/Lock.h>
+#include <bear/Autolock.h>
+using namespace bear;
 
 #include <set>
-#include <iostream>
+#include <SDL/SDL.h>
 
 #include "Entities/Entity.h"
 #include "Entities/Particle.h"
 #include "Entities/PhysicsEntity.h"
 
+#include "collisionManager.h"
+#include "effectManager.h"
+
 /// ***** Private Method Headers *****
 
-void updateParticles(float);
-void updatePhysics(float);
+static void updateParticles(float);
+static void updatePhysics(float);
+static void addOrRemoveParticles();
+static void addOrRemovePhysics();
 
 /// ***** Private Variables *****
 
 typedef std::set<Particle*> setPart;
-setPart particles_To_Add;
-setPart active_Particles;
-setPart particles_To_Remove;
+static setPart particles_To_Add;
+static setPart active_Particles;
+static setPart particles_To_Remove;
 
 typedef std::set<PhysicsEntity*> setPhys;
-setPhys physics_To_Add;
-setPhys active_Physics;
-setPhys physics_To_Remove;
+static setPhys physics_To_Add;
+static setPhys active_Physics;
+static setPhys physics_To_Remove;
+
+static Lock muSetPart;
+static Lock muSetPhys;
 
 /// ***** Initializers/Cleaners *****
 
 void manager::init()
 {
+    muSetPart.init();
+    muSetPhys.init();
 
+    collision::init();
 }
 void manager::clean()
 {
+    collision::clean();
 
+    muSetPhys.fini();
+    muSetPart.fini();
 }
 
 /// ***** Public Methods *****
 
-void manager::add(Entity* e)
+void manager::add(Entity* pe)
 {
+    DASSERT(pe != NULL);
+
     {
-        Particle* p = dynamic_cast<Particle*>(e);
-        if( p != 0 )
+        Particle* pp = dynamic_cast<Particle*>(pe);
+        if( pp != NULL )
         {
-            particles_To_Add.insert(p);
+            particles_To_Add.insert(pp);
             return;
         }
     }
 
     {
-        PhysicsEntity* p = dynamic_cast<PhysicsEntity*>(e);
-        if( p != 0 )
+        PhysicsEntity* ppe = dynamic_cast<PhysicsEntity*>(pe);
+        if( ppe != NULL )
         {
-            physics_To_Add.insert(p);
+            physics_To_Add.insert(ppe);
             return;
         }
     }
 
-    std::cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!";
-    std::cerr << std::endl;
+    DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!");
 }
-void manager::remove(Entity* e)
+void manager::remove(Entity* pe)
 {
+    DASSERT(pe != NULL);
+
     {
-        Particle* p = dynamic_cast<Particle*>(e);
-        if( p != 0 )
+        Autolock lock( &muSetPart );
+        Particle* p = dynamic_cast<Particle*>(pe);
+        if( p != NULL )
         {
             particles_To_Remove.insert(p);
             return;
@@ -90,50 +112,93 @@ void manager::remove(Entity* e)
     }
 
     {
-        PhysicsEntity* p = dynamic_cast<PhysicsEntity*>(e);
-        if( p != 0 )
+        Autolock lock( &muSetPhys );
+        PhysicsEntity* ppe = dynamic_cast<PhysicsEntity*>(pe);
+        if( ppe != NULL )
         {
-            physics_To_Remove.insert(p);
+            physics_To_Remove.insert(ppe);
             return;
         }
     }
 
-    std::cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!";
-    std::cerr << std::endl;
+    DPF(0, "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!");
 }
 
 void manager::handleInput()
 {
-    // TODO
+    effect::handleInput();
 }
 void manager::update(float time_step)
 {
+    effect::update(time_step);
+
     updateParticles(time_step);
     updatePhysics(time_step);
 }
 void manager::draw()
 {
+    {
+        Autolock lock( &muSetPart );
+
+        addOrRemoveParticles();
+
+        // draw active Particle*s
+        for( setPart::iterator it = active_Particles.begin();
+             it != active_Particles.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+    }
+
+    {
+        Autolock lock( &muSetPhys );
+
+        addOrRemovePhysics();
+
+        // draw active PhysicsEntity*s
+        for( setPhys::iterator it = active_Physics.begin();
+             it != active_Physics.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+    }
+}
+
+/// ***** Private Methods *****
+
+void updateParticles(float time_step)
+{
+    addOrRemoveParticles();
+
     // update active Particle*s
     for( setPart::iterator it = active_Particles.begin();
          it != active_Particles.end();
          it++ )
     {
-        (*it)->draw();
+        (*it)->update(time_step);
     }
+}
+void updatePhysics(float time_step)
+{
+    addOrRemovePhysics();
+
+    // apply collision math
+    collision::update(active_Physics);
 
     // update active PhysicsEntity*s
     for( setPhys::iterator it = active_Physics.begin();
          it != active_Physics.end();
          it++ )
     {
-        (*it)->draw();
+        (*it)->update(time_step);
     }
 }
-
-/// ***** Private Methods *****
-
-void updateParticles(float time_step)
+void addOrRemoveParticles()
 {
+    Autolock lock( &muSetPart );
+
     // add new Particle*s to Active
     for( setPart::iterator it = particles_To_Add.begin();
          it != particles_To_Add.end();
@@ -151,17 +216,11 @@ void updateParticles(float time_step)
         active_Particles.erase(*it);
     }
     particles_To_Remove.clear();
-
-    // update active Particle*s
-    for( setPart::iterator it = active_Particles.begin();
-         it != active_Particles.end();
-         it++ )
-    {
-        (*it)->update(time_step);
-    }
 }
-void updatePhysics(float time_step)
+void addOrRemovePhysics()
 {
+    Autolock lock( &muSetPhys );
+
     // add new PhysicsEntity*s to Active
     for( setPhys::iterator it = physics_To_Add.begin();
          it != physics_To_Add.end();
@@ -179,12 +238,4 @@ void updatePhysics(float time_step)
         active_Physics.erase(*it);
     }
     physics_To_Remove.clear();
-
-    // update active PhysicsEntity*s
-    for( setPhys::iterator it = active_Physics.begin();
-         it != active_Physics.end();
-         it++ )
-    {
-        (*it)->update(time_step);
-    }
 }