-#include "entityManager.h"
-#include "Entities/Entity.h"
-#include "Entities/Particle.h"
-#include "Entities/PhysicsEntity.h"
-
#include <set>
using std::set;
#include <iostream>
+#include "entityManager.h"
+#include "Entities/Entity.h"
+#include "Entities/Particle.h"
+#include "Entities/PhysicsEntity.h"
+
/// ***** Private Method Headers *****
void updateParticles(float);
void updatePhysics(float);