#include "entityManager.h"
-#include "Entities/Entity.h"
-#include "Entities/Particle.h"
-#include "Entities/PhysicsEntity.h"
+#include "debug.h"
#include <set>
-using std::set;
-
#include <iostream>
+#include "Entities/Entity.h"
+#include "Entities/Particle.h"
+#include "Entities/PhysicsEntity.h"
+
/// ***** Private Method Headers *****
void updateParticles(float);
void updatePhysics(float);
/// ***** Private Variables *****
-typedef set<Particle*> setPart;
+typedef std::set<Particle*> setPart;
setPart particles_To_Add;
setPart active_Particles;
setPart particles_To_Remove;
bool clearParticles;
-typedef set<PhysicsEntity*> setPhys;
+typedef std::set<PhysicsEntity*> setPhys;
setPhys physics_To_Add;
setPhys active_Physics;
setPhys physics_To_Remove;
{
(*it)->draw();
}
+
}
/// ***** Private Methods *****