#include "Entities/PhysicsEntity.h"
#include "collisionHandler.h"
+#include "effectManager.h"
/// ***** Private Method Headers *****
void manager::handleInput()
{
- // TODO
+ effect::handleInput();
}
void manager::update(float time_step)
{
+ effect::update(time_step);
+
updateParticles(time_step);
updatePhysics(time_step);
}