#include "debug.h"
#include <set>
-#include <iostream>
#include "Entities/Entity.h"
#include "Entities/Particle.h"
#include "Entities/PhysicsEntity.h"
+#include "collisionHandler.h"
+
/// ***** Private Method Headers *****
void updateParticles(float);
void manager::init()
{
-
+ collision::init();
}
void manager::clean()
{
-
+ collision::clean();
}
/// ***** Public Methods *****
}
}
- std::cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!";
- std::cerr << std::endl;
+#ifdef WARNINGS
+ cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!" << endl;
+#endif
}
void manager::remove(Entity* e)
{
}
}
- std::cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!";
- std::cerr << std::endl;
+#ifdef WARNINGS
+ cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!" << endl;
+#endif
}
void manager::handleInput()
}
physics_To_Remove.clear();
+ // apply collision math
+ collision::update(active_Physics, time_step);
+
// update active PhysicsEntity*s
for( setPhys::iterator it = active_Physics.begin();
it != active_Physics.end();