wip: more thread safety
[physics.git] / src / entityManager.cpp
index c7fc78b..ecf7955 100644 (file)
 #include "debug.h"
 
 #include <set>
+#include <SDL/SDL.h>
 
 #include "Entities/Entity.h"
 #include "Entities/Particle.h"
 #include "Entities/PhysicsEntity.h"
 
-#include "collisionHandler.h"
+#include "collisionManager.h"
+#include "effectManager.h"
 
 /// ***** Private Method Headers *****
 
@@ -43,15 +45,27 @@ setPhys physics_To_Add;
 setPhys active_Physics;
 setPhys physics_To_Remove;
 
+SDL_mutex* particleSetLock      = NULL;
+SDL_mutex* physicsEntitySetLock = NULL;
+
 /// ***** Initializers/Cleaners *****
 
 void manager::init()
 {
+    particleSetLock = SDL_CreateMutex();
+    physicsEntitySetLock = SDL_CreateMutex();
+
     collision::init();
 }
 void manager::clean()
 {
     collision::clean();
+
+    SDL_DestroyMutex(particleSetLock);
+    particleSetLock = NULL;
+
+    SDL_DestroyMutex(physicsEntitySetLock);
+    physicsEntitySetLock = NULL;
 }
 
 /// ***** Public Methods *****
@@ -76,9 +90,7 @@ void manager::add(Entity* e)
         }
     }
 
-#ifdef WARNINGS
-    cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!" << endl;
-#endif
+    DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!");
 }
 void manager::remove(Entity* e)
 {
@@ -100,60 +112,66 @@ void manager::remove(Entity* e)
         }
     }
 
-#ifdef WARNINGS
-    cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!" << endl;
-#endif
+    DPF(0, "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!");
 }
 
 void manager::handleInput()
 {
-    // TODO
+    effect::handleInput();
 }
 void manager::update(float time_step)
 {
+    effect::update(time_step);
+
     updateParticles(time_step);
     updatePhysics(time_step);
 }
 void manager::draw()
 {
-    // update active Particle*s
-    for( setPart::iterator it = active_Particles.begin();
-         it != active_Particles.end();
-         it++ )
-    {
-        (*it)->draw();
-    }
+    SDL_mutexP( particleSetLock );
+        // update active Particle*s
+        for( setPart::iterator it = active_Particles.begin();
+             it != active_Particles.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+    SDL_mutexV( particleSetLock );
 
-    // update active PhysicsEntity*s
-    for( setPhys::iterator it = active_Physics.begin();
-         it != active_Physics.end();
-         it++ )
-    {
-        (*it)->draw();
-    }
+    SDL_mutexP( physicsEntitySetLock );
+        // update active PhysicsEntity*s
+        for( setPhys::iterator it = active_Physics.begin();
+             it != active_Physics.end();
+             it++ )
+        {
+            (*it)->draw();
+        }
+    SDL_mutexV( physicsEntitySetLock );
 }
 
 /// ***** Private Methods *****
 
 void updateParticles(float time_step)
 {
-    // add new Particle*s to Active
-    for( setPart::iterator it = particles_To_Add.begin();
-         it != particles_To_Add.end();
-         it++ )
-    {
-        active_Particles.insert(*it);
-    }
-    particles_To_Add.clear();
+    SDL_mutexP( particleSetLock );
+        // add new Particle*s to Active
+        for( setPart::iterator it = particles_To_Add.begin();
+             it != particles_To_Add.end();
+             it++ )
+        {
+            active_Particles.insert(*it);
+        }
+        particles_To_Add.clear();
 
-    // remove dead Particle*s from Active
-    for( setPart::iterator it = particles_To_Remove.begin();
-         it != particles_To_Remove.end();
-         it++ )
-    {
-        active_Particles.erase(*it);
-    }
-    particles_To_Remove.clear();
+        // remove dead Particle*s from Active
+        for( setPart::iterator it = particles_To_Remove.begin();
+             it != particles_To_Remove.end();
+             it++ )
+        {
+            active_Particles.erase(*it);
+        }
+        particles_To_Remove.clear();
+    SDL_mutexV( particleSetLock );
 
     // update active Particle*s
     for( setPart::iterator it = active_Particles.begin();
@@ -165,26 +183,28 @@ void updateParticles(float time_step)
 }
 void updatePhysics(float time_step)
 {
-    // add new PhysicsEntity*s to Active
-    for( setPhys::iterator it = physics_To_Add.begin();
-         it != physics_To_Add.end();
-         it++ )
-    {
-        active_Physics.insert(*it);
-    }
-    physics_To_Add.clear();
+    SDL_mutexP( physicsEntitySetLock );
+        // add new PhysicsEntity*s to Active
+        for( setPhys::iterator it = physics_To_Add.begin();
+             it != physics_To_Add.end();
+             it++ )
+        {
+            active_Physics.insert(*it);
+        }
+        physics_To_Add.clear();
 
-    // remove dead PhysicsEntity*s from Active
-    for( setPhys::iterator it = physics_To_Remove.begin();
-         it != physics_To_Remove.end();
-         it++ )
-    {
-        active_Physics.erase(*it);
-    }
-    physics_To_Remove.clear();
+        // remove dead PhysicsEntity*s from Active
+        for( setPhys::iterator it = physics_To_Remove.begin();
+             it != physics_To_Remove.end();
+             it++ )
+        {
+            active_Physics.erase(*it);
+        }
+        physics_To_Remove.clear();
+    SDL_mutexV( physicsEntitySetLock );
 
     // apply collision math
-    collision::update(active_Physics, time_step);
+    collision::update(active_Physics);
 
     // update active PhysicsEntity*s
     for( setPhys::iterator it = active_Physics.begin();