using std::vector;
#include "entityCreator.h"
+#include "effectManager.h"
#include "GameStates/GameState.h"
#include "GameStates/Running.h"
active_States.push_back(running);
+ effect::init();
+
#ifdef DEBUGGING
cout << "World Created" << endl;
#endif
void gameClean()
{
+ effect::clean();
+
creator::clean();
delete creating_Polygon;