added GPL copyrights
[physics.git] / src / game.cpp
index 8800e06..95cd04d 100644 (file)
@@ -1,13 +1,34 @@
+/*
+ *  Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
 #include "game.h"
+#include "debug.h"
+
+#include <vector>
+using std::vector;
+
+#include "entityCreator.h"
+#include "effectManager.h"
 
 #include "GameStates/GameState.h"
 #include "GameStates/Running.h"
 #include "GameStates/Paused.h"
 #include "GameStates/CreatingPolygon.h"
 
-#include <vector>
-using std::vector;
-
 
 /// ***** Private Variables *****
 
@@ -22,57 +43,72 @@ CreatingPolygon* creating_Polygon;
 
 
 /// ***** Public Methods *****
-void gameInit()
+
+void game::init()
 {
     running = new Running();
     paused = new Paused();
     creating_Polygon = new CreatingPolygon();
+
+    // create starting entities
+    creator::init();
+
+    active_States.push_back(running);
+
+    effect::init();
+
+#ifdef DEBUGGING
+    cout << "World Created" << endl;
+#endif
 }
 
-void gameClean()
+void game::clean()
 {
+    effect::clean();
+
+    creator::clean();
+
     delete creating_Polygon;
     delete paused;
     delete running;
 }
 
-void gameInput()
+void game::input()
 {
-    int size = active_States.size();
+    int last = active_States.size() -1;
     for( int i = 0;
-         i < size;
+         i <= last;
          i++ )
     {
-        if( i-1 == size )
+        if( i == last )
             active_States[i]->handleInput(true);
         else
             active_States[i]->handleInput(false);
     }
-
 }
 
-void gameUpdate(float time_step)
+void game::update(float time_step)
 {
-    int size = active_States.size();
+    int last = active_States.size() -1;
     for( int i = 0;
-         i < size;
+         i <= last;
          i++ )
     {
-        if( i-1 == size )
+        if( i == last )
             active_States[i]->update(time_step, true);
         else
             active_States[i]->update(time_step, false);
     }
 }
 
-void gameDraw()
+void game::draw()
 {
-    int size = active_States.size();
+    int last = active_States.size() -1;
     for( int i = 0;
-         i < size;
+         i <= last;
          i++ )
     {
-        if( i-1 == size )
+        if( i == last )
             active_States[i]->draw(true);
         else
             active_States[i]->draw(false);