#ifndef GAME_H
#define GAME_H
+
/// ***** Header Methods *****
-void gameInit();
-void gameClean();
-void gameInput();
-void gameUpdate(float);
-void gameDraw();
+namespace game
+{
+ void init();
+ void clean();
+
+ void input();
+ void update(float);
+ void draw();
+}
#endif // GAME_H