#include <SDL/SDL.h>
#include <cmath>
-#include "debug.h"
+#include "../debug.h"
static const float PI = 3.1415926535897;
}
-void glDrawCircle(float radius, float x, float y, const float* color)
+void glDrawCircle(float radius, const Vector2* vec, const float* color)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(x, y, -1);
+ glTranslatef(vec->x, vec->y, -1);
glScalef(radius, radius, radius);
if(color != NULL)