*/
#include "graphics.h"
-#include "../debug.h"
+#include "debug.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL/SDL.h>
#include <cmath>
-#include "../mathw.h"
+#include "mathw.h"
+
+#include <iostream>
+using std::cerr;
+using std::cout;
+using std::endl;
/// ***** Private Method Headers *****
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
+
+ // anti aliasing?
+ /*
+ glEnable(GL_BLEND);
+ glEnable(GL_POLYGON_SMOOTH_HINT);
+
+ glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
+
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
+ */
}