{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(pos.x, pos.y, -1);
+ glTranslatef(pos.m_fX, pos.m_fY, -1);
glScalef(radius, radius, radius);
if(color != NULL)
{
const Vector2& vec = points.at(n);
- glVertex3f(vec.x, vec.y, 0);
+ glVertex3f(vec.m_fX, vec.m_fY, 0);
}
glEnd();
}