anti-aliasing? not effective...
[physics.git] / src / graphics / graphics.cpp
index d9e1dcc..d5148c1 100644 (file)
@@ -109,4 +109,14 @@ void glInit()
     glLoadIdentity();
 
     glEnable(GL_DEPTH_TEST);
+
+    // anti aliasing?
+    /*
+    glEnable(GL_BLEND);
+    glEnable(GL_POLYGON_SMOOTH_HINT);
+
+    glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
+
+    glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
+    */
 }