gravity well now follows the mouse
[physics.git] / src / input / inputManager.cpp
index a8491b1..0df4baa 100644 (file)
@@ -72,6 +72,16 @@ void input::update()
     }
 }
 
+Vector2 input::mousePosition()
+{
+    int x;
+    int y;
+
+    SDL_GetMouseState(&x, &y);
+
+    return Vector2(x,y);
+}
+
 bool input::isPressed(Uint8 key)
 {
     return keyState[key] == isP || keyState[key] == wasP;