renamed a few more members and changed some switch statements
[physics.git] / src / input / inputManager.cpp
index 23b945c..1ba4147 100644 (file)
@@ -42,8 +42,11 @@ static State keyState[keySize];
 
 void input::init()
 {
+    // default all keys to released
     for(int i=0; i< keySize; i++)
+    {
         keyState[i] = isR;
+    }
 }
 void input::clean()
 {
@@ -58,29 +61,38 @@ void input::update()
 {
     SDL_Event event;
 
-    for(int i=0; i< keySize; i++)
+    for(int i=0; i < keySize; i++)
     {
-        if(keyState[i] == wasR)
-            keyState[i] = isR;
-        else if(keyState[i] == wasP)
-            keyState[i] = isP;
+        State newKeyState;
+
+        switch(keyState[i])
+        {
+          case isR:   newKeyState = isR;    break;
+          case wasR:  newKeyState = isR;    break;
+          case isP:   newKeyState = isP;    break;
+          case wasP:  newKeyState = isP;    break;
+          default:    DASSERT(false);       return;
+        }
+
+        keyState[i] = newKeyState;
     }
 
     while(0 < SDL_PeepEvents(&event, 1, SDL_GETEVENT, eventMask))
     {
         switch(event.type)
         {
-        case SDL_KEYUP:
-            keyState[event.key.keysym.sym] = wasR;
-            break;
-        case SDL_KEYDOWN:
-            keyState[event.key.keysym.sym] = wasP;
-            break;
-        case SDL_QUIT:
-            keyState[key::end] = wasR;
-            break;
-        default:
-            break;
+            case SDL_KEYUP:
+                keyState[event.key.keysym.sym] = wasR;
+                break;
+            case SDL_KEYDOWN:
+                keyState[event.key.keysym.sym] = wasP;
+                break;
+            case SDL_QUIT:
+                // HACK: simulate an SDL_QUIT event as an ESC key press
+                keyState[key::end] = wasR;
+                break;
+            default:
+                break; // somthing I don't care about
         }
     }
 }