#include "inputManager.h"
#include "../debug.h"
+#include "../config/keys.h"
+
/// ***** Private Variables *****
case SDL_KEYDOWN:
keyState[event.key.keysym.sym] = wasP;
break;
+ case SDL_QUIT:
+ keyState[key::end] = wasR;
+ break;
}
}
}
Vector2 input::mousePosition()
{
- int x;
- int y;
-
+ int x,y;
SDL_GetMouseState(&x, &y);
return Vector2(x,y);
}
-bool input::isPressed(Uint8 key)
+bool input::mouseLeft()
+{
+ Uint8 state = SDL_GetMouseState(NULL, NULL);
+
+ return state & SDL_BUTTON(1);
+}
+bool input::mouseRight()
+{
+ Uint8 state = SDL_GetMouseState(NULL, NULL);
+
+ return state & SDL_BUTTON(3);
+}
+
+bool input::isPressed(SDLKey key)
{
return keyState[key] == isP || keyState[key] == wasP;
}
-bool input::isReleased(Uint8 key)
+bool input::isReleased(SDLKey key)
{
return keyState[key] == isR || keyState[key] == wasR;
}
-bool input::wasPressed(Uint8 key)
+bool input::wasPressed(SDLKey key)
{
return keyState[key] == wasP;
}
-bool input::wasReleased(Uint8 key)
+bool input::wasReleased(SDLKey key)
{
return keyState[key] == wasR;
}