+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "inputManager.h"
#include "../debug.h"
/// ***** Initializers/Cleaners *****
-void inputInit()
+void input::init()
{
for(int i=0; i< keySize; i++)
keyState[i] = isR;
}
-void inputClean()
+void input::clean()
{
}
/// ***** Public Methods *****
-void inputUpdate()
+void input::update()
{
SDL_Event event;
}
}
-bool isPressed(Uint8 key)
+bool input::isPressed(Uint8 key)
{
return keyState[key] == isP || keyState[key] == wasP;
}
-bool isReleased(Uint8 key)
+bool input::isReleased(Uint8 key)
{
return keyState[key] == isR || keyState[key] == wasR;
}
-bool wasPressed(Uint8 key)
+bool input::wasPressed(Uint8 key)
{
return keyState[key] == wasP;
}
-bool wasReleased(Uint8 key)
+bool input::wasReleased(Uint8 key)
{
return keyState[key] == wasR;
}