Vector2 input::mousePosition()
{
- int x;
- int y;
-
+ int x,y;
SDL_GetMouseState(&x, &y);
return Vector2(x,y);
}
+bool input::mouseLeft()
+{
+ Uint8 state = SDL_GetMouseState(NULL, NULL);
+
+ return state & SDL_BUTTON(1);
+}
+bool input::mouseRight()
+{
+ Uint8 state = SDL_GetMouseState(NULL, NULL);
+
+ return state & SDL_BUTTON(3);
+}
+
bool input::isPressed(Uint8 key)
{
return keyState[key] == isP || keyState[key] == wasP;