*/
#include <pg/debug.h>
+#include <pg/ticks.h>
using namespace pg;
+#include <iostream>
+using std::cout;
+using std::endl;
+
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL/SDL.h>
#include "handleSignal.h"
#include "game.h"
-#include "ticks.h"
#include "graphics/graphics.h"
#include "input/inputManager.h"
}
void mainClean()
{
- debug::clean();
+ debug::fini();
}
void updatesInit()