#include "graphics/graphics.h"
#include "input/inputManager.h"
+#include "config/config.h"
/// ***** Private Method Headers *****
input::init();
+ cfg::init();
+
#ifdef DEBUGGING
cout << "Initialization Complete" << endl;
#endif
cout << "Cleaning up" << endl;
#endif
+ cfg::clean();
+
input::clean();
game::clean();
game::input();
- if(input::wasReleased(SDLK_ESCAPE))
+ if(cfg::endGame())
is_Running = false;
}