+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL/SDL.h>
#include "graphics/graphics.h"
#include "input/inputManager.h"
+#include "config/config.h"
/// ***** Private Method Headers *****
void blockUpdate();
void updateFPSCounters();
-void input();
+void handleInput();
void update(float);
void draw();
{
installSignal();
- graphicsInit();
+ graphics::init();
- gameInit();
+ game::init();
- inputInit();
+ input::init();
+
+ cfg::init();
#ifdef DEBUGGING
cout << "Initialization Complete" << endl;
cout << "Cleaning up" << endl;
#endif
- inputClean();
+ cfg::clean();
+
+ input::clean();
- gameClean();
+ game::clean();
- graphicsClean();
+ graphics::clean();
}
/// ***** Private Methods *****
// run the updates
for (int i = 1; i <= iupdate_sum; i++)
{
- input();
+ handleInput();
update(time_step*i / 1000);
}
// remove the updates that where run from the sum
}
}
-void input()
+void handleInput()
{
- inputUpdate();
+ input::update();
- gameInput();
+ game::input();
- if(wasReleased(SDLK_ESCAPE))
+ if(cfg::endGame())
is_Running = false;
}
{
update_Count++;
- gameUpdate(time_step);
+ game::update(time_step);
}
void draw()
{
draw_Count++;
- gameDraw();
+ game::draw();
SDL_GL_SwapBuffers();