void blockUpdate();
void updateFPSCounters();
-void input();
+void handleInput();
void update(float);
void draw();
{
installSignal();
- graphicsInit();
+ graphics::init();
- gameInit();
+ game::init();
- inputInit();
+ input::init();
#ifdef DEBUGGING
cout << "Initialization Complete" << endl;
cout << "Cleaning up" << endl;
#endif
- inputClean();
+ input::clean();
- gameClean();
+ game::clean();
- graphicsClean();
+ graphics::clean();
}
/// ***** Private Methods *****
// run the updates
for (int i = 1; i <= iupdate_sum; i++)
{
- input();
+ handleInput();
update(time_step*i / 1000);
}
// remove the updates that where run from the sum
}
}
-void input()
+void handleInput()
{
- inputUpdate();
+ input::update();
- gameInput();
+ game::input();
- if(wasReleased(SDLK_ESCAPE))
+ if(input::wasReleased(SDLK_ESCAPE))
is_Running = false;
}
{
update_Count++;
- gameUpdate(time_step);
+ game::update(time_step);
}
void draw()
{
draw_Count++;
- gameDraw();
+ game::draw();
SDL_GL_SwapBuffers();