/// Vector2 Math
-//Vector2 vectorToLine(float, float, float, float) const;
+Vector2 vectorToLine
+(
+ const Vector2& vec,
+ float x1,
+ float y1,
+ float x2,
+ float y2
+);
+
//Vector2 lineIntersection(Vector2&, Vector2&, Vector2&, Vector2&) const;
//void Rotate(float rads);