added usages of trim to lists
[physics.git] / src / Entities / Entity.h
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#ifndef ENTITY_H
19#define ENTITY_H
20
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21#include <bear/Vector2.h>
22using namespace bear;
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ad9f1fb6 25/// ***** Header Class *****
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27class Entity
28{
29 protected:
5f1f55d1 30 Entity(const Vector2&);
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31
32 public:
33 virtual ~Entity();
34
35 virtual void update(float) = 0;
36 virtual void draw() const = 0;
37
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38 const Vector2& positionRaw() const;
39 const Vector2& velocityRaw() const;
40
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41 protected:
42 Vector2 position;
43 Vector2 velocity;
44};
45
46#endif // ENTITY_H