massive cleaning of file section headers
[physics.git] / src / graphics / graphics.cpp
... / ...
CommitLineData
1#include "graphics.h"
2#include "../debug.h"
3
4#include <GL/gl.h>
5#include <GL/glu.h>
6#include <SDL/SDL.h>
7#include <cmath>
8
9#include "../mathw.h"
10
11/// ***** Private Method Headers *****
12
13void drawCircle(int);
14void sdlInit();
15void glInit();
16
17/// ***** Initializers/Cleaners *****
18
19void graphicsInit()
20{
21 sdlInit();
22 glInit();
23}
24
25void graphicsClean()
26{
27
28}
29
30/// ***** Public Methods *****
31
32void glDrawCircle(float radius, const Vector2& vec, const float* color)
33{
34 glMatrixMode(GL_MODELVIEW);
35 glLoadIdentity();
36 glTranslatef(vec.x, vec.y, -1);
37 glScalef(radius, radius, radius);
38
39 if(color != NULL)
40 glColor3fv(color);
41
42 drawCircle(32);
43}
44
45/// ***** Private Methods *****
46
47void drawCircle(int pieces)
48{
49 glBegin(GL_POLYGON);
50 for(int n = 0; n < pieces; n++)
51 {
52 float angle = 2 * PI * n / pieces;
53 float ix = cos(angle);
54 float iy = sin(angle);
55
56 glVertex3f(ix, iy, 0);
57 }
58 glEnd();
59}
60
61void sdlInit()
62{
63 if(SDL_Init(SDL_INIT_VIDEO) < 0)
64 {
65 cerr << "SDL_Init failed: " << SDL_GetError() << endl;
66 exit(1);
67 }
68
69 // In order to use SDL_OPENGLBLIT we have to
70 // set GL attributes first
71 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
72 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
73
74 if(SDL_SetVideoMode(800, 600, 16, SDL_OPENGL) < 0)
75 {
76 cerr << "SDL_SetVideoMode failed: " << SDL_GetError() << endl;
77 exit(1);
78 }
79}
80
81void glInit()
82{
83 glClearColor(0.0, 0.0, 0.0, 0.0);
84
85 glMatrixMode(GL_PROJECTION);
86 glLoadIdentity();
87
88 glOrtho(0, 800.0, 600.0, 0.0, -0.01, 1.01);
89
90 glMatrixMode(GL_MODELVIEW);
91 glLoadIdentity();
92
93 glEnable(GL_DEPTH_TEST);
94}