#include "Entity.h"
#include "../Vector2.h"
+
/// NOTE to SELF
// a Particle should be drawn for at least the next frame
// ie. creating a particle using ParticleE(Vector2),
// should draw the particle once THEN kill it
+
/// ***** Header Class *****
+
class Particle: public Entity
{
protected:
- Particle(Vector2, bool=true);
- Particle(Vector2, float);
+ Particle(const Vector2&, bool=true);
+ Particle(const Vector2&, float);
public:
virtual ~Particle();