Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Effect.cpp
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1#include "Effect.h"
2
3Effect::Effect()
4{
5
6}
7
8Effect::~Effect()
9{
10
11}
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12
13Vector2 Effect::positionDelta(const PhysicsEntity*, float) const
14{
15 return Vector2(0,0);
16}
17Vector2 Effect::velocityDelta(const PhysicsEntity*, float) const
18{
19 return Vector2(0,0);
20}
21Vector2 Effect::forceDelta(const PhysicsEntity*, float) const
22{
23 return Vector2(0,0);
24}