gravity well now follows the mouse
[physics.git] / src / Effects / Screen.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
2c18685d 18#include "Screen.h"
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19
20#include "../Entities/PhysicsEntity.h"
094a13b8 21#include "../Entities/Ball.h"
2c18685d 22
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23
24/// ***** Constructors/Destructors *****
25
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26Screen::Screen()
27{
28
29}
30Screen::~Screen()
31{
32
33}
34
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35/// ***** Public Class Methods *****
36
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37Vector2 Screen::positionDelta(const PhysicsEntity* e, float time_step) const
38{
39 const Vector2& pos = e->positionRaw();
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40
41 Vector2 acc(0,0);
42
43 float radius = 0;
44 const Ball* b = dynamic_cast<const Ball*>(e);
45 if( b != NULL )
46 radius = b->getRadius();
47
48
46e842c7 49 if(pos.y > 600-radius)
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50 acc.y += 600-radius - pos.y;
51
46e842c7 52 if(pos.y < 0+radius)
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53 acc.y += 0+radius - pos.y;
54
46e842c7 55 if(pos.x > 800-radius)
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56 acc.x += 800-radius - pos.x;
57
46e842c7 58 if(pos.x < 0+radius)
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59 acc.x += 0+radius - pos.x;
60
61 return acc;
62}
63
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64Vector2 Screen::velocityDelta(const PhysicsEntity* e, float time_step) const
65{
66 const Vector2& pos = e->positionRaw();
67 const Vector2& velo = e->velocityRaw();
68
69 Vector2 acc(0,0);
70
d69c6a21 71 float CoR = e->CoR;
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72 float radius = 0;
73 const Ball* b = dynamic_cast<const Ball*>(e);
74 if( b != NULL )
75 radius = b->getRadius();
76
77
78 if(pos.y > 600-radius && velo.y > 0)
d69c6a21 79 acc.y += velo.y * -(1 + CoR);
2c18685d 80
094a13b8 81 if(pos.y < 0+radius && velo.y < 0)
d69c6a21 82 acc.y += velo.y * -(1 + CoR);
2c18685d 83
094a13b8 84 if(pos.x > 800-radius && velo.x > 0)
d69c6a21 85 acc.x += velo.x * -(1 + CoR);
2c18685d 86
094a13b8 87 if(pos.x < 0+radius && velo.x < 0)
d69c6a21 88 acc.x += velo.x * -(1 + CoR);
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89
90 return acc;
91}