added screen collisions using an Effect
[physics.git] / src / Effects / Screen.h
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2c18685d
PG
1#ifndef SCREEN_H
2#define SCREEN_H
3
4#include "../Vector2.h"
5#include "Effect.h"
6
7/// ***** Header Class *****
8class Screen: public Effect
9{
10 public:
11 Screen();
12 ~Screen();
13
14 Vector2 positionDelta(const PhysicsEntity*, float) const;
15 Vector2 velocityDelta(const PhysicsEntity*, float) const;
16 Vector2 forceDelta(const PhysicsEntity*, float) const;
17};
18
19#endif // SCREEN_H