created a gravity well
[physics.git] / src / effectManager.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "effectManager.h"
19
33b8c69b 20#include "Effects/Effect.h"
f206d19d 21#include "Effects/Gravity.h"
46e842c7 22#include "Effects/GravityWell.h"
2c18685d 23#include "Effects/Screen.h"
f206d19d 24
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25#include "Vector2.h"
26
33b8c69b 27/// ***** Private Variables *****
617dcc71 28
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29Effect** effects;
30int numEffects;
31
617dcc71 32/// ***** Initializers/Cleaners *****
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33
34void effect::init()
35{
46e842c7 36 numEffects = 3;
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37 effects = new Effect*[numEffects]();
38
39 effects[0] = new Gravity();
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40 effects[1] = new GravityWell(Vector2(400,400));
41 effects[2] = new Screen();
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42}
43void effect::clean()
44{
45 for(int i=0; i < numEffects; i++)
46 {
47 delete effects[i];
48 }
49
b8adb435 50 delete[] effects;
33b8c69b 51}
f206d19d 52
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53/// ***** Public Methods *****
54
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55Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
56{
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57 Vector2 acc(0,0);
58
59 for(int i=0; i < numEffects; i++)
60 {
61 acc += effects[i]->positionDelta(e, time_step);
62 }
63
64 return acc;
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65}
66Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step)
67{
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68 Vector2 acc(0,0);
69
70 for(int i=0; i < numEffects; i++)
71 {
72 acc += effects[i]->velocityDelta(e, time_step);
73 }
74
75 return acc;
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76}
77Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step)
78{
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79 Vector2 acc(0,0);
80
81 for(int i=0; i < numEffects; i++)
82 {
83 acc += effects[i]->forceDelta(e, time_step);
84 }
85
86 return acc;
f206d19d 87}