added GPL copyrights
[physics.git] / src / effectManager.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "effectManager.h"
19
33b8c69b 20#include "Effects/Effect.h"
f206d19d 21#include "Effects/Gravity.h"
2c18685d 22#include "Effects/Screen.h"
f206d19d 23
33b8c69b 24/// ***** Private Variables *****
617dcc71 25
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26Effect** effects;
27int numEffects;
28
617dcc71 29/// ***** Initializers/Cleaners *****
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30
31void effect::init()
32{
2c18685d 33 numEffects = 2;
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34 effects = new Effect*[numEffects]();
35
36 effects[0] = new Gravity();
2c18685d 37 effects[1] = new Screen();
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38}
39void effect::clean()
40{
41 for(int i=0; i < numEffects; i++)
42 {
43 delete effects[i];
44 }
45
b8adb435 46 delete[] effects;
33b8c69b 47}
f206d19d 48
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49/// ***** Public Methods *****
50
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51Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
52{
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53 Vector2 acc(0,0);
54
55 for(int i=0; i < numEffects; i++)
56 {
57 acc += effects[i]->positionDelta(e, time_step);
58 }
59
60 return acc;
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61}
62Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step)
63{
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64 Vector2 acc(0,0);
65
66 for(int i=0; i < numEffects; i++)
67 {
68 acc += effects[i]->velocityDelta(e, time_step);
69 }
70
71 return acc;
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72}
73Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step)
74{
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75 Vector2 acc(0,0);
76
77 for(int i=0; i < numEffects; i++)
78 {
79 acc += effects[i]->forceDelta(e, time_step);
80 }
81
82 return acc;
f206d19d 83}