hacks that make a polygon draw
[physics.git] / src / entityCreator.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "entityCreator.h"
19
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20#include <queue>
21
a483ed75 22#include "entityManager.h"
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23#include "input/inputManager.h"
24
a483ed75 25#include "Entities/Ball.h"
4a76d2e2 26#include "Entities/Polygon.h"
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27#include "graphics/colors.h"
28
10baa49b 29
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30/// ***** Private Variables *****
31
f72f4a59 32typedef std::queue<Ball*> queBall;
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33
34queBall startBalls;
35queBall mouseBalls;
36
37/// ***** Private Method Headers *****
38
39Ball* addBall(const Vector2& pos,
40 float radius,
41 const float* color,
42 queBall& que);
43
44void removeBall(queBall& que);
45void removeAllBalls(queBall& que);
a483ed75 46
617dcc71 47/// ***** Initializers/Cleaners *****
a483ed75 48
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49void creator::init()
50{
6a40b627 51 Ball* ball;
e89e708a 52 float startMass = 5;
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53
54 ball = addBall(Vector2(50, 50), 20, cWhite, startBalls);
e89e708a 55 ball->mass = startMass;
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56
57 ball = addBall(Vector2(150, 50), 20, cGrey, startBalls);
e89e708a 58 ball->mass = startMass;
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59
60 ball = addBall(Vector2(50, 100), 20, cRed, startBalls);
e89e708a 61 ball->mass = startMass;
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62
63 ball = addBall(Vector2(100, 100), 20, cGreen, startBalls);
e89e708a 64 ball->mass = startMass;
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65
66 ball = addBall(Vector2(150, 100), 20, cBlue, startBalls);
e89e708a 67 ball->mass = startMass;
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68
69 ball = addBall(Vector2(50, 150), 20, cYellow, startBalls);
e89e708a 70 ball->mass = startMass;
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71
72 ball = addBall(Vector2(100, 150), 20, cMagenta, startBalls);
e89e708a 73 ball->mass = startMass;
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74
75 ball = addBall(Vector2(150, 150), 20, cCyan, startBalls);
e89e708a 76 ball->mass = startMass;
598fa0d5 77
3bccd1d7 78 for( int i = 0; i<50; i++)
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79 {
80 addBall(Vector2(200+i*2, 200+i*2), 10, cCyan);
81 }
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82
83 // add a polygon into the mix (currently not cleaned up)
84 vector<Vector2> points;
85 points.push_back(Vector2(50,50));
86 points.push_back(Vector2(50,100));
87 points.push_back(Vector2(100,50));
88
89 manager::add(new Polygon(points));
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90}
91void creator::clean()
92{
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93 removeAllBalls(startBalls);
94 removeAllBalls(mouseBalls);
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95}
96
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97/// ***** Public Methods *****
98
88e62c4f 99void creator::addBall(const Vector2& pos, float radius, const float* color)
054d658f 100{
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101 addBall(pos, radius, color, mouseBalls);
102}
103void creator::removeBall()
104{
105 removeBall(mouseBalls);
106}
107void creator::removeAllBalls()
108{
109 removeAllBalls(mouseBalls);
110}
111
112void creator::handleInput()
113{
114 if(input::mouseLeft())
115 addBall(input::mousePosition(), 10, cCyan);
116
117 if(input::mouseRight() && ! mouseBalls.empty())
118 removeBall();
119}
120
121/// ***** Private Methods *****
122
123Ball* addBall(const Vector2& pos,
124 float radius,
125 const float* color,
126 queBall& que)
127{
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128 Ball* ball = new Ball(pos, radius, color);
129
10baa49b 130 que.push(ball);
88e62c4f 131 manager::add(ball);
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132
133 return ball;
054d658f 134}
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135
136void removeBall(queBall& que)
054d658f 137{
10baa49b 138 Ball* ball = que.front();
88e62c4f 139
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140 manager::remove(ball);
141 que.pop();
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142
143 delete ball;
054d658f 144}
10baa49b 145void removeAllBalls(queBall& que)
054d658f 146{
10baa49b 147 while(! que.empty() )
f72f4a59 148 {
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149 Ball* ball = que.front();
150 que.pop();
f72f4a59 151 manager::remove(ball);
054d658f 152
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153 delete ball;
154 }
054d658f 155}