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1 | #include <vector> |
2 | using std::vector; | |
3 | ||
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4 | #include "game.h" |
5 | ||
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6 | #include "debug.h" |
7 | #include "entityCreator.h" | |
8 | ||
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9 | #include "GameStates/GameState.h" |
10 | #include "GameStates/Running.h" | |
11 | #include "GameStates/Paused.h" | |
12 | #include "GameStates/CreatingPolygon.h" | |
13 | ||
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14 | /// ***** Private Variables ***** |
15 | ||
16 | // The stack of active game states | |
17 | vector<GameState*> active_States; | |
18 | ||
19 | // Pointers to each possible game state | |
20 | // inserted and removed from the active_States | |
21 | Running* running; | |
22 | Paused* paused; | |
23 | CreatingPolygon* creating_Polygon; | |
24 | ||
25 | ||
26 | /// ***** Public Methods ***** | |
27 | void gameInit() | |
28 | { | |
29 | running = new Running(); | |
30 | paused = new Paused(); | |
31 | creating_Polygon = new CreatingPolygon(); | |
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32 | |
33 | // create starting entities | |
34 | ||
35 | creator::init(); | |
36 | ||
37 | #ifdef DEBUGGING | |
38 | cout << "World Created" << endl; | |
39 | #endif | |
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40 | } |
41 | ||
42 | void gameClean() | |
43 | { | |
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44 | creator::clean(); |
45 | ||
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46 | delete creating_Polygon; |
47 | delete paused; | |
48 | delete running; | |
49 | } | |
50 | ||
51 | void gameInput() | |
52 | { | |
53 | int size = active_States.size(); | |
54 | for( int i = 0; | |
55 | i < size; | |
56 | i++ ) | |
57 | { | |
58 | if( i-1 == size ) | |
59 | active_States[i]->handleInput(true); | |
60 | else | |
61 | active_States[i]->handleInput(false); | |
62 | } | |
63 | ||
64 | } | |
65 | ||
66 | void gameUpdate(float time_step) | |
67 | { | |
68 | int size = active_States.size(); | |
69 | for( int i = 0; | |
70 | i < size; | |
71 | i++ ) | |
72 | { | |
73 | if( i-1 == size ) | |
74 | active_States[i]->update(time_step, true); | |
75 | else | |
76 | active_States[i]->update(time_step, false); | |
77 | } | |
78 | } | |
79 | ||
80 | void gameDraw() | |
81 | { | |
82 | int size = active_States.size(); | |
83 | for( int i = 0; | |
84 | i < size; | |
85 | i++ ) | |
86 | { | |
87 | if( i-1 == size ) | |
88 | active_States[i]->draw(true); | |
89 | else | |
90 | active_States[i]->draw(false); | |
91 | } | |
92 | } |