Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Effect.h
... / ...
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1#ifndef EFFECT_H
2#define EFFECT_H
3
4#include "../Vector2.h"
5
6//#include "../Entities/PhysicsEntity.h"
7class PhysicsEntity;
8
9/// ***** Header Class *****
10class Effect
11{
12 protected:
13 Effect();
14
15 public:
16 virtual ~Effect();
17
18 virtual Vector2 positionDelta(const PhysicsEntity*, float) const;
19 virtual Vector2 velocityDelta(const PhysicsEntity*, float) const;
20 virtual Vector2 forceDelta(const PhysicsEntity*, float) const;
21};
22
23#endif // EFFECT_H