Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.cpp
... / ...
CommitLineData
1#include "Gravity.h"
2
3Gravity::Gravity()
4{
5
6}
7Gravity::~Gravity()
8{
9
10}
11
12Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
13{
14 return Vector2(0, 0.001);
15}