Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.h
... / ...
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1#ifndef GRAVITY_H
2#define GRAVITY_H
3
4#include "../Vector2.h"
5#include "Effect.h"
6
7/// ***** Header Class *****
8class Gravity: public Effect
9{
10 public:
11 Gravity();
12 ~Gravity();
13
14 Vector2 forceDelta(const PhysicsEntity*, float) const;
15};
16
17#endif // GRAVITY_H