| 1 | #include "Screen.h" |
| 2 | #include "../debug.h" |
| 3 | |
| 4 | #include "../Entities/PhysicsEntity.h" |
| 5 | #include "../Entities/Ball.h" |
| 6 | |
| 7 | Screen::Screen() |
| 8 | { |
| 9 | |
| 10 | } |
| 11 | Screen::~Screen() |
| 12 | { |
| 13 | |
| 14 | } |
| 15 | |
| 16 | Vector2 Screen::velocityDelta(const PhysicsEntity* e, float time_step) const |
| 17 | { |
| 18 | const Vector2& pos = e->positionRaw(); |
| 19 | const Vector2& velo = e->velocityRaw(); |
| 20 | |
| 21 | Vector2 acc(0,0); |
| 22 | |
| 23 | float radius = 0; |
| 24 | const Ball* b = dynamic_cast<const Ball*>(e); |
| 25 | if( b != NULL ) |
| 26 | radius = b->getRadius(); |
| 27 | |
| 28 | |
| 29 | if(pos.y > 600-radius && velo.y > 0) |
| 30 | acc.y += velo.y * -2; |
| 31 | |
| 32 | if(pos.y < 0+radius && velo.y < 0) |
| 33 | acc.y += velo.y * -2; |
| 34 | |
| 35 | if(pos.x > 800-radius && velo.x > 0) |
| 36 | acc.x += velo.x * -2; |
| 37 | |
| 38 | if(pos.x < 0+radius && velo.x < 0) |
| 39 | acc.x += velo.x * -2; |
| 40 | |
| 41 | return acc; |
| 42 | } |