Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Entities / Ball.h
... / ...
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1#ifndef BALL_H
2#define BALL_H
3
4#include "PhysicsEntity.h"
5#include "../Vector2.h"
6
7/// ***** Header Class *****
8class Ball: public PhysicsEntity
9{
10 public:
11 Ball(const Vector2&, float radius, const float* color);
12 virtual ~Ball();
13
14 virtual void draw() const;
15
16 float getRadius() const;
17
18 protected:
19 float radius;
20 const float* color;
21};
22
23#endif // BALL_H