4 #include "../Entities/PhysicsEntity.h"
15 Vector2 Screen::positionDelta(const PhysicsEntity*, float) const
20 Vector2 Screen::velocityDelta(const PhysicsEntity* e, float time_step) const
22 const Vector2& pos = e->positionRaw();
23 const Vector2& velo = e->velocityRaw();
27 if(pos.y > 600 && velo.y > 0)
32 if(pos.y < 0 && velo.y < 0)
37 if(pos.x > 800 && velo.x > 0)
42 if(pos.x < 0 && velo.x < 0)
50 Vector2 Screen::forceDelta(const PhysicsEntity*, float) const