1 #include "WindParticle.h"
3 #include "../Vector2.h"
6 /// ***** Constructors/Destructors *****
8 WindParticle::WindParticle(const Vector2& org, float life_time)
9 : Point(org, life_time)
13 WindParticle::~WindParticle()
18 /// ***** Public Class Methods *****
20 void WindParticle::update(float time_step)
22 Point::update(time_step);
23 // TODO, insure particle is in the screen by moding