change Vector2 param to a const Vector2&
[physics.git] / src / Entities / WindParticle.cpp
1 #include "WindParticle.h"
2 #include "../Vector2.h"
3
4 /// ***** Public Class Methods *****
5 WindParticle::WindParticle(const Vector2& org, float life_time)
6     : Point(org, life_time)
7 {
8
9 }
10 WindParticle::~WindParticle()
11 {
12
13 }
14
15 void WindParticle::update(float time_step)
16 {
17     Point::update(time_step);
18     // TODO, insure particle is in the screen by moding
19 }