1 NEWSRCS := # insure blank
8 NEWSRCS += handleSignal.cpp
10 NEWSRCS += entityCreator.cpp
11 NEWSRCS += entityManager.cpp
12 NEWSRCS += effectManager.cpp
13 NEWSRCS += collisionManager.cpp
14 NEWSRCS += CollisionInfo.cpp
19 NEWDIRS := # insure blank
22 NEWDIRS += GameStates/
34 NEWSRCS := $(addprefix ${CURDIR},${NEWSRCS})
35 NEWDIRS := $(addprefix ${CURDIR},${NEWDIRS})
36 NEWOBJS := ${NEWSRCS:.cpp=.o}
37 NEWDEPS := ${NEWSRCS:.cpp=.d}
43 OBJS += $(addprefix ${OBJSDIR},${NEWOBJS})
44 DEPS += $(addprefix ${DEPSDIR},${NEWDEPS})
47 include $(addprefix ${SRCSDIR},$(addsuffix ${DIRMK},${NEWDIRS}))