1 NEWSRCS := # insure blank
6 NEWSRCS += handleSignal.cpp
8 NEWSRCS += entityCreator.cpp
9 NEWSRCS += entityManager.cpp
10 NEWSRCS += effectManager.cpp
11 NEWSRCS += collisionManager.cpp
12 NEWSRCS += CollisionInfo.cpp
15 NEWDIRS := # insure blank
18 NEWDIRS += GameStates/
29 NEWSRCS := $(addprefix ${CURDIR},${NEWSRCS})
30 NEWDIRS := $(addprefix ${CURDIR},${NEWDIRS})
31 NEWOBJS := ${NEWSRCS:.cpp=.o}
32 NEWDEPS := ${NEWSRCS:.cpp=.d}
38 OBJS += $(addprefix ${OBJSDIR},${NEWOBJS})
39 DEPS += $(addprefix ${DEPSDIR},${NEWDEPS})
42 include $(addprefix ${SRCSDIR},$(addsuffix ${DIRMK},${NEWDIRS}))