1 NEWSRCS := # insure blank
5 NEWSRCS += handleSignal.cpp
7 NEWSRCS += entityCreator.cpp
8 NEWSRCS += entityManager.cpp
9 NEWSRCS += effectManager.cpp
10 NEWSRCS += collisionManager.cpp
11 NEWSRCS += CollisionInfo.cpp
14 NEWDIRS := # insure blank
17 NEWDIRS += GameStates/
28 NEWSRCS := $(addprefix ${CURDIR},${NEWSRCS})
29 NEWDIRS := $(addprefix ${CURDIR},${NEWDIRS})
30 NEWOBJS := ${NEWSRCS:.cpp=.o}
31 NEWDEPS := ${NEWSRCS:.cpp=.d}
37 OBJS += $(addprefix ${OBJSDIR},${NEWOBJS})
38 DEPS += $(addprefix ${DEPSDIR},${NEWDEPS})
41 include $(addprefix ${SRCSDIR},$(addsuffix ${DIRMK},${NEWDIRS}))