1 #include "effectManager.h"
3 #include "Effects/Gravity.h"
5 Gravity* g = new Gravity();
7 Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
9 return g->positionDelta(e, time_step);
11 Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step)
13 return g->velocityDelta(e, time_step);
15 Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step)
17 return g->forceDelta(e, time_step);