ab13b251972d3c8f1341564783bf445380fd603b
[physics.git] / src / effectManager.cpp
1 #include "effectManager.h"
2
3 #include "Effects/Gravity.h"
4
5 Gravity* g = new Gravity();
6
7 Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
8 {
9     return g->positionDelta(e, time_step);
10 }
11 Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step)
12 {
13     return g->velocityDelta(e, time_step);
14 }
15 Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step)
16 {
17     return g->forceDelta(e, time_step);
18 }